Statblock Template

Statblock Template:

image: [[Wikilink To Image]]
name: string
size: string
type: string
subtype: string
alignment: string
ac: number
hp: number
hit_dice: string
speed: string
stats: [number, number, number, number, number, number]
saves:
  - <ability-score>: number
skillsaves:
  - <skill-name>: number
damage_vulnerabilities: string
damage_resistances: string
damage_immunities: string
condition_immunities: string
senses: string
languages: string
cr: number
spells:
  - <description>
  - <spell level>: <spell-list>
traits:
  - name: <trait-name>
    desc: <trait-description>
  - ...
actions:
  - name: <trait-name>
    desc: <trait-description>
  - ...
legendary_actions:
  - name: <legendary_actions-name>
    desc: <legendary_actions-description>
  - ...
bonus_actions:
  - name: <trait-name>
    desc: <trait-description>
  - ...
reactions:
  - name: <reaction-name>
    desc: <reaction-description>
  - ...

Example Statblock for Magic Guard:

name: Magic Guard
size: medium
type: humanoid
subtype: any race
alignment: any alignment
ac: 18 (Magical Armor)
hp: 35 (10d8)
hit_dice: 10d8
speed: 30 ft.
stats: [14, 16, 13, 13, 11, 9]
saves:
  - Perception :5
  - Insight :5
damage_immunities: charm;sleep-by-magic
senses: darkvision 60 ft., passive Perception 15
languages: Common, Elvish, Dwarvish 
cr: 2 (450 XP) 
traits:
  - name : Magical Guard
    desc : "The guard cannot be charmed and it is immune to being put tosleep by magic."
actions :
 - name : "Multiattack"
   desc : "The guard makes two attacks with its spear."   
 - name : "Shock Spear"   
   desc : "*Melee or Ranged Weapon Attack* +4 to hit, reach 5 ft. or range 20 ft., one target. *Hit* 8 (1d8 + 4) piercing damage and the target must make a DC 12  Constitution saving throw, taking 5 (2d4) lightning damage on a failed save, or half as much damage on a successful one." 

 - name : Shield Bash
   desc : "*Melee* Weapon Assault_ +4 to hit, range 5 ft., one goal. *Hit* 5 (1d6 + 2) bludgeoning damage."

 - name : Healing Potion
   desc : The guard has 1d4+1 healing potions which can cure any ailment. The guard can only use 1(one) each day.

Example Statblock for Herstbog Mage:

size: medium
type: humanoid
subtype: any race 
alignment: chaos or evil alignment 
ac: 16 (Spell Mail)
hp: 40 (9d8)
hit_dice: 9d8
speed: 30 ft. 
stats: [9, 14, 11, 17, 12, 9] 
saves: 
  - Arcana : 8  
  - Insight : 5 
damage_immunities: charm;sleep-by-magic  
senses : darkvision 60 ft., passive Perception 15  
languages : Common, Elvish, Dwarvish  
cr : 4 (1,100 XP)  
traits :   
  - name : Mage   
    desc : "The mage cannot be charmed and it is immune to being put to sleep by magic." 

actions :   

 - name : Multiattack   
   desc : "The mage makes two attacks with its staff."  

 - name : Fireball   
   desc : "*Ranged Spell Attack* +8 to hit, range 150 ft., one target. *Hit*  21 (6d6) fire damage." 

 - name : Frostbite   
   desc : "*Ranged Spell Attack* +8 to hit, reach 120 ft., one target. *Hit* 18 (4d8) cold damage, and the target's speed is reduced by 10 feet until the end of the mage's next turn."

 - name : Sleep   
   desc : "*Ranged Spell Attack* +8 to hit, range 90 ft., one target. *Hit* The target falls asleep and is unconscious for 1 minute. The target wakes up if it takes damage, if another creature takes an action to wake it up, or if 1 minute has passed." 

 - name : Shield   
   desc : "*Ranged Spell Attack* +8 to hit, range 30 ft., one target. *Hit* The target has a magical barrier surrounding it for 1 minute that grants it a +5 bonus to AC and immunity to fire damage."

 - name : Mage Armor   
   desc : "*Ranged Spell Attack* +8 to hit, range 30 ft., one target. *Hit* The target has a magical barrier surrounding it for 1 minute that grants it a + 3 bonus to AC."

based on Statblock Template

give an example for a dnd 5e statblock in markdown format suitable for obsidian inside a callout:

Comments

We'd love to hear how you've used this content in your own campaigns! Share your anecdotes and examples in the comments below to inspire and help other readers imagine the possibilities. Your input can also help us refine and improve the note structure for future adventure modules.